Game Developer · Systems + Play

I build worlds that play back.

Gameplay programmer and systems-minded creator turning mechanics, movement, feedback and art direction into memorable interactive experiences.

01 / About

Make the loop feel inevitable.

Raw ideas enter, systems are shaped, and the final experience sparks into something players want to repeat.

01
I care about the tiny moment between input and reaction: the click, jump, hit, reward and discovery that makes a game feel alive.

I'm a Software Developer with hands-on experience designing, building and shipping products end-to-end. I love turning complex problems into simple, reliable solutions.

24+playable prototypes
08systems shipped
4xiteration loops per build
02 / Toolkit

Tools for the playtest.

No artificial percentage meters. The toolkit is shown as the actual vocabulary used to prototype and polish interactive experiences.

C# Unity Gameplay Programming Unreal Concepts Level Design Physics AI Behaviours UI Systems Animation Logic Rapid Prototyping Game Feel Debugging
03 / Selected builds

Small worlds. Strong loops.

Representative projects showing how mechanics, progression and player feedback come together.

01

Neon Drift

Arcade driving prototype built around tight steering, boost timing and reactive track hazards. The focus was instant feedback and repeatable mastery.

GAMEPLAY
02

Echo Chamber

Puzzle-platformer concept where sound becomes a navigational mechanic. Designed interaction rules, fail states and escalating challenge beats.

SYSTEMS
03

Rogue Garden

Compact roguelite loop combining procedural encounters, upgrade choices and readable combat feedback for fast iteration.

PROTOTYPE
04

Orbit Runner

Movement experiment built around gravity shifts, momentum and camera readability, with each level teaching a new movement relationship.

LEVEL DESIGN
04 / Process

Prototype, playtest, polish.

My process keeps decisions close to player behaviour: build quickly, observe honestly, then sharpen what actually works.

01 - SPARK

Find the hook.

Define the player fantasy and reduce the idea to one interaction worth testing.

02 - BUILD

Make it playable.

Create the smallest complete loop with enough feedback to judge the idea.

03 - TEST

Watch the player.

Use playtests to find friction, confusion and unexpectedly fun behaviour.

04 - FORGE

Polish the feel.

Tune timing, feedback, pacing and presentation until the system feels intentional.

05 / Contact

Got a world to build?

Tell me what you're making, what needs solving, or simply what you want players to feel. I'll get back to you with the next move.

✉ dev@pixelforge.example
☎ +91 124 4155 0731
◈ Gurugram, India