3D Artist · Visual Worlds · 2026 Reel

Shape.Light.Wonder.

I build tactile 3D worlds where polished objects, expressive materials and cinematic light turn an idea into something you can almost reach through the screen.

01 / FORM STUDY
PRISM / MATERIAL / LIGHT
01
The practice behind the pixels

Make the impossible feel physical.

My process starts with silhouette and ends with atmosphere. I move from visual research and blockout through modeling, surfacing, lighting and final composition, keeping every decision focused on shape, emotion and visual clarity.

Product worldsEnvironment designLook developmentLightingAbstract CGIArt direction
Selected frames

The reel,
unfolded.

Four visual studies spanning product campaigns, surreal environments and material-led image making.

01 · Product CGI / Lookdev

Chromatic Vessel

02 · Abstract / Motion-ready

Liquid Architecture

03 · Environment / Lighting

Moonroom 07

04 · Editorial / Materials

Soft Machine

Craft + capability

Precision,
with personality.

A hybrid toolkit for stills, campaigns, motion-ready assets and art-directed visual systems.

Blender
Cinema 4D
Substance 3D
Redshift / Octane

Independent 3D Artist

Campaign imagery, product worlds and visual concepts for creative teams and emerging brands.

Senior 3D Generalist · Motion Studio

Led look development, lighting and environment work across launch films and experiential visuals.

3D Artist · Creative Lab

Built a foundation in modeling, materials, composition and render craft.

Next frame

Have an idea worth making tangible?

Tell me what you're building, what it needs to feel like, and where the final images will live.

✉ kai@example.com
◈ Madrid, Spain