3D Artist · Digital Worlds
Objects with a pulse.
I build tactile 3D worlds where geometry, light and material turn ideas into memorable visual systems.
I build tactile 3D worlds where geometry, light and material turn ideas into memorable visual systems.
years shaping stylized environments, product renders and motion-ready assets.
Model · Texture · Light · Render · Composite
visual worlds in production this season.
A stylized biomechanical environment balancing engineered forms with overgrown, cinematic material studies.
My practice lives between art direction and technical craft. I translate loose visual ideas into clean models, expressive materials and lighting systems that survive both stills and motion.
Share the visual problem, product or story. I will turn the brief into a considered 3D direction.